![]() It sets the mood for a dark, traumatic, deeply psychological story about children who seem so cruel, they manifest as literal monsters.Īs the game progresses, we learn more about Emily's self-imposed exile through journals scattered around the school. When you first boot up Gylt (and thanks to Stadia, you can boot it up as soon as you buy it - there's no installation), you'll see a disclaimer that the game deals with the sensitive topic of childhood bullying, and that you should seek help from a professional if it's happened to you. Gylt's gameplay isn't deep, but it's good enough to keep you moving through the story - which is also a mixed bag. This heightens the tension, but severely limits your gameplay options, which feels like an anticlimactic way to end. In fact, late in the game, you won't have access to a few of your tools at all. Since Sally's skills don't change over the course of the game, the puzzles you'll solve toward the beginning of the game aren't that different from those you'll solve at the end. Google Stadia: Which Gaming Service Will Win Then, you're going to solve a very elaborate puzzle or fight a boss to find a way out of the building, and repeat the whole process again. ![]() Then, you're going to traverse a long corridor that's filled with enemies, which you'll need to evade since they're too numerous to fight. You know that you're going to explore every room in a building, fighting or evading a few foes along the way. Once you understand all the tools in your arsenal, the game can get pretty repetitive. I enjoyed it for the most part.While Gylt's gameplay variety works in its favor early on, it can't help but feel a little constricting as the game progresses. Only one collectible you'll probably have to look up, it's in a really stupid place - that for most will be impossible to find without a guide. You're essentially running after this kid and unless you read everything - you don't know why. ![]() I just don't like how they did the story. I'm fine with them (cute, adorable - nice animations, etc). You have no idea why your (spoilers) cousin chooses to run from you every chance she gets or again why. If you choose to not read any "books" this game is kind of mindless. Maybe it's my age, but I chose to focus on the latter. Either you wanted a mindless horror game with monsters or you delve a bit deeper into the emotional core of the title. ![]() At the core of this game - it is about 1) finding your cousin and 2) finding out why she went missing in the first place. Where do I begin with this game? Maybe I should point fingers at the trailer for stressing its horror elements. This review contains spoilers, click full review link to view. GYLT might be worth a try if you find any of this interesting, but it’s totally passable if you aren’t particularly piqued by anything that’s on offer. The story also has an interesting premise, but it falters in the face of a barebones structure and poor pacing. Sure, the mechanics aren’t anything new or particularly innovative – but they serve their purposes for the relatively short runtime of around six hours. Good- Well written characters with compelling voicework interesting atmosphere mechanics are simple but enjoyable enough for the short Good- Well written characters with compelling voicework interesting atmosphere mechanics are simple but enjoyable enough for the short runtime Bad- The story isn't fleshed out the level design can be pretty linear which makes puzzles really easy combat mechanics don't have a ton of depth Thoughts- Despite its many shortcomings, GYLT is a passable adventure that managed to retain my interest for the entirety of its campaign. ![]()
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